Skip to content

Game Transfer Phenomena

Targeting the real life impact of virtual interactions

  • Home
  • BLOG
  • What are GTP
    • Goal & aim
      • En Español
    • Game Transfer Phenomena Projects
  • GTP Scale
    • Validate the GTP scales
  • Papers
    • Summaries
  • Media
    • Press
    • Videos
    • GTP in CSI:Cyber
    • Audio
    • Gamers’ voices
      • Testimonies
      • Inspiring
  • About
    • About the research
    • About Me
      • My talks
    • The origin of GTP
  • Cartoons
  • Contact
  • Participate
  • En Español
Game Transfer Phenomena > What are GTP > Game Transfer Phenomena Projects

Game Transfer Phenomena Projects

Validations of GTP scales

Previous

I have consolidated the emerging multidisciplinary field of research on Game Transfer Phenomena in three initial phases: MSc (Stockholm University), PhD (Nottingham Trent University) and Marie Curie COFUND postdoc (University of Liège).

Marie Curie COFUND postdoc on Game Transfer Phenomena

BELGIUM: UNIVERSITY OF LIÈGE

My postdoc project (2016-2018) “When the game is turned off but the mind keeps playing: Involuntary phenomena with video game content” was funded by the European Union (Marie Curie COFUND fellowship) and the University of Liège in Belgium. 

Together with my mentor Professor Frank Larøi at the Psychology and Neuroscience of Cognition Research Unit at the university, I examined a broadening of the dimensions of GTP, the relationship between GTP and involuntary phenomena with non-game content, psychopathology factors and executive functions.

 

Our papers:

Ortiz de Gortari, A. B., & Larøi, F. (2019). Exploring the dimensions of involuntary phenomena with videogame content. Paper presented at the BAPS 2019. Annual Meeting of the Belgian Association for Psychological Sciences, Liège.

Ortiz de Gortari, A. B., & Larøi, F. (2018). Broadening the understanding of the psychopathology of gaming: The relation between involuntary behaviours, sensorial and cognitive intrusions with videogame content and Internet Gaming Disorder. Paper presented at the 5th International Conference on Behavioural Addictions, Colon, Germany.

Ortiz de Gortari, A. B., Larøi, F., & Lerner, A. (2017). Can Game Transfer Phenomena contribute to the understanding of the psychophysiological mechanisms of Gaming Disorder? A comparison of visual intrusions induced by videogames and mental disorders. Paper presented at the 4th International Conference on Behavioural Addictions, Haifa, Israel.

PhD on Game Transfer Phenomena

UK: Nottingham Trent University

Dr Angelica B. Ortiz de Gortari
Professor Mark D. Griffiths

Professor Mark D. Griffiths was my PhD supervisor at Nottingham Trent University, UK at the International Gaming Research Unit (2010-2015). My PhD thesis: “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects” consisted of a series of qualitative studies analysing gamers’ experiences on GTP collected online (N>1,000) to identify and define the forms of manifestations of GTP (visual, auditory, thoughts and behaviours). Also, for the first time, GTP was investigated in large scale (N>2,000) to examine the prevalence, characteristics and associative factors.

 

 

 Our main publications:

Ortiz de Gortari A. B., Oldfield B. & Griffiths M. D. (2016). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers in Human Behavior, 64, 274-284  Download

Ortiz de Gortari A. B., & Griffiths M. D. (2016). Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. International Journal of Human-Computer Interaction, 32(6), 470-480. Download 

Ortiz de Gortari, A. B., Pontes, H. A., & Griffiths, M. D. (2015). The Game Transfer Phenomena Scale: An instrument for investigating the non-volitional effects of video game playing. Cyberpsychology, Behavior, and Social Networking. Download  

Ortiz de Gortari, A. B., & Griffiths, M. D. (2015). Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. Computers in Human Behavior, 51, 195-202. Download 

Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Auditory experiences in Game Transfer Phenomena: An empirical self-report study. International Journal of Cyber Behavior, Psychology and Learning 4(1), 59-75. Download

Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data. International Journal of Mental Health and Addiction, 1-21. Download

Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study. International Journal of Human-Computer Interaction, 30(2), 95-105. Download

MSc on Game Transfer Phenomena

Sweden: Stockholm university

Dr Angelica B. Ortiz de Gortari
Professor Karin Aronsson

Professor Karin Aronsson at Stockholm University in Sweden at the Department of Child and Youth Studies supervised my MSc thesis “Targeting the real-life impact of virtual interactions: Game Transfer Phenomenon” where I conducted an interviewed study with 42 frequent Swedish gamers (15-21 years old) to explore the effects of video game playing on perception of the world and fantasies and to understand how gamers integrate game content into their everyday life. In this study, I coined the term Game Transfer Phenomenon (GTP). 

Later on we published the first paper on GTP together with Professor Mark D. Griffiths.

 

Our paper: 

Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. D. (2011). Game Transfer Phenomena in video game playing: A qualitative interview study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15-33.

This section includes ongoing projects that focuses on GTP or involves examination of GTP.

Validation of scales for assessing the effects of gaming in Spanish

spain, Norway: Unv.Barcelona & UIB

Jaume Boned Garau

A group of researchers from the University of Barcelona is investigating the effects of playing video games. They are working on validating various scales to measure the impact of gaming on. As part of this project, they will validate the short version of the GTP scale (GTP5-SF) in Spanish and examine the correlation between GTP, immersion, and gaming disorder. Dr. Angelica B. Ortiz de Gortari is collaborating on this research initiative.The team from UB includes Prof. Georgina Guilera, Dr Laura Maldonado-Murciano, Prof. Juana Gomez-Benito, Prof. Maite Barrios Cerrejón, Jaume Boned Garau, and Adrià Gabarnet.

Dr Laura Maldonado-Murciano, together with Dr Georgina Aguilera, presented preliminary data on the GTP5-SF validation at the European Congress of Methodology (EAM 2023) in Ghent, Belgium.

Read about the preliminary results.

Loot boxes, problematic gaming and gambling, emotion regulation & GTP

Spain, Norway, USA: Unv.Burgos, UIB & Houston

Covadonga
Dr Covadonga Gonzalez-Nuevo Vazquez
Dr Angelica B. Ortiz de Gortari

Dr Covadonga Gonzalez-Nuevo Vazquez from the University of Burgos and Dr Angelica B. Ortiz de Gortari from the University of Bergen, in collaboration with Prof. James H. Bray from the University of Houston, are working on understanding the profiles of players who play video games with loot boxes.

Validation of the Multidimensional Scale of GTP in Spanish

spain, Norway: Unv.Barcelona & UIB

Beatriz Mislata Becerra conduct the validation of the MDGTPS as part of her Master project at Univeristy of Barcelona supervised by Dr Olatz Lopez Fernandez, in collaboration with Dr Angelica B. Ortiz de Gortari.

Validation of the GTP scale in Chinese

CHINA: Guangdong University

Chaoguang
Dr Chaoguang Wang

Dr Chaoguang Wang at Guangdong University of Finance & Economics, China, in collaboration with Dr Angelica B. Ortiz de Gortari has validated the Chinese version of the GTP scale with 20 items among 625 Chinese video game players. Results showed that the Game Transfer Phenomena Scale has good validity among Chinese video game players and can effectively assess GTP in this population.

The indirect effect of immersion on gaming motivation, negative emotional states, self-control and GTP

Poland, Norway & UK

cudo
Dr Andrzej Cudo
Professor Mark D. Griffiths
Professor Mark D. Griffiths

Dr Andrzej Cudo, Dr Angelica Ortiz de Gortari & Professor Mark D. Griffiths have conducted a study to investigate the role of immersion as a mediator in the relationship between gaming motives, frequency of gaming in different game genres, self-control, emotional state, and GTP among female and male gamers. 

Validation of the short version of the GTP scale in Norwegian

NORWAy UIB

Dr Angelica B. Ortiz de Gortari
Professor Åge Røssing Diseth

Dr Angelica B. Ortiz de Gortari in collaboration with Prof. Åge Diseth, Andre Styverts and Prof. Ståle Pallesen conducted a study to examine GTP experienced when playing mobile games and validate a short version of the GTP scale (GTP5-SF). 

Covid-19 pandemic and video game playing

Norway: university of bergen

Dr Angelica B. Ortiz de Gortari conducted various studies during the COVID-19 pandemic. 

  • Can playing video games help to cope with the life stressors due to the COVID-19 pandemic?
  • Can we take advantage of natural sensory and mental phenomena associated with video game playing?
  • How common were sensory and cognitive intrusions with media and without media content during the pandemic among video game players?
  • What factors are associated with the different intrusions experienced by video game players?

 Read about the results of the first study.

Download the study on coping with stressors.

The relationship between multi-sensory experiences & media

The United Kingdom, norway

Dr Emma Palmer-Cooper
Dr Angelica B. Ortiz de Gortari

Dr Emma Palmer-Cooper at the University of Southampton and Dr Angelica B. Ortiz de Gortari at the University of Bergen are collaborating to examine the relationship between sensory experiences and the exposure to passive media (watching videos of ASMR (Autonomous sensory meridian response) and interactive media (playing video games and Game Transfer Phenomena). 

Esports & Game Transfer Phenomena

NORWAY, SWEDEN: University of bergen

Dr Angelica B. Ortiz de Gortari
Professor Barbara Wasson
Daniel Ostnes
Professor Åge Røssing Diseth

Dr Angelica Ortiz de Gortari is conducting the project eSportNS at the Centre for the Science of Learning & Technology (SLATE) at the University of Bergen in Norway, in collaboration with Professor Barbara Wasson, Daniel Ostnes and Professor Åge Røssing Diseth. It consists of a longitudinal study that follows esports students at Nordic schools to understand the impact of esports education on well-being and examining GTP on esports gamers.

The esport education platform provider Learn2Esport has joined the esports in Nordic Schools (esportsNS) project. With the collaboration of Learn2Esport we will expand the horizon of the project and combine self-report data with data analytics to better understand the play behaviours and practices of esport students. 

Neurophysiological examination of Game Transfer Phenomena​

UK: UNIVERSITY OF HERTFORDSHIRE

Julio C. Llamas Alonso
Dr George Georgiou

Dr Angelica B, Ortiz de Gortari is supervising Julio Llamas Alonso for his PhD in collaboration with Professor Lia Kvavilashvili and Dr George Georgiou at the Department of Psychology and Sports Sciences at the University of Hertfordshire in the UK. Julio will investigate the neurophysiological and cognitive mechanisms of Game Transfer Phenomena. Participate, a study is going on!

Game Transfer Phenomena, cognitive underpinnings & Gaming Disorder

Norway, Belgium & the United Kingdom

Dr Angelica B. Ortiz de Gortari
Dr Maria Panagiotidi

Dr Angelica B. Ortiz de Gortari and Dr Maria Panagiotidi at the University of Salford in the United Kingdom are investigating the relationship between GTP and cognitive control, attention, impulses and Gaming Disorder through a series of online experiments. 

Other validation of the GTP scale

Italy, Polish & THE Philippines

  • Dr Nadia Barberis at the University of Messina is working on validating the GTP Scale in Italian.
  • Jan Patrick Gutierrez and Dr Homer J. Yabut at the De La Salle University are working on a validation of the GTP scale with a Filipino sample.

Read about the results on the validaiton in Polis

Validations of GTP scales

Would you like to have a copy of the GTP Scale?                                     
Are you interested in further validating the GTP Scale?

Please contact Dr Angelica Ortiz de Gortari by email.

More details about the items in the scales.

Read below for details of the validation studies and obtain a copy.

  • The GTP scale with 20 items has been validated in Turkish, Polish, Spanish and Chinese. 
  • The short version of the GTP scale (GTP5-SF) based on the original with 20 items has been validated in Norwegian and Spanish.
  • An extended version, the GTP-MDS (38 items) assesses GTP in a more meticulous way, considering outer and inner phenomena and the wide spectrum of involuntary phenomena (thoughts, imagery, misperceptions, perceptual distortions, hallucinations, and dissociations). 

Read below for details of the validation studies.

Original validation of the GTP Scale

UK: nottingham trent university

Dr Angelica B. Ortiz de Gortari
Dr Halley Pontes
Professor Mark D. Griffiths

Dr Angelica B. Ortiz de Gortari developed the first items for assessing GTP with Professor Mark D. Griffiths as part of her PhD at Nottingham Trent University. The scale was further validated in collaboration with Dr Halley Pontes currently at the University of Tasmania.

Our paper: Ortiz de Gortari, A. B., Pontes, H., & Griffiths, M. D. (2015). The Game Transfer Phenomena Scale: An instrument for investigating the non-volitional effects of video game playing. Cyberpsychology, Behavior, and Social Networking, 18(10), 588-594.

Chinese Validation of the GTP scale

CHINA: Guangdong Univ. of Finance & Economics

Dr Chaoguang Wang at Guangdong University of Finance & Economics, China, in collaboration with Dr Angelica B. Ortiz de Gortari has validated the Chinese version of the GTP scale with 20 items among 625 Chinese video game players. Results showed that the Game Transfer Phenomena Scale has good validity among Chinese video game players and can effectively assess GTP in this population.

Chaoguang
Dr Chaoguang Wang

Polish & Spanish validation of the GTP scale

The John Paul II Catholic Uni. of Lublin & UIB

cudo
Dr Andrzej Cudo
Dr Angelica B. Ortiz de Gortari

Dr Andrzej Cudo and Dr Angelica B. Ortiz de Gortari validated the GTP-20 scale in 675 Polish video game players. The results showed the Polish version of the GTPS is reliable, valid, and adequate for assessing Game Transfer Phenomena (GTP) in both genders. Read more about the results.

Download a copy of the study.

Dr Angelica and Dr Andrzej validated the GTP-20 scale in Spanish in a sample of 608 Mexican video game players. The first aim was to adapt and validate the GTP scale and the second was to examine the adequacy of the frequency rating scale used in the GTPS. The results showed the higher-order factor model showed acceptable results. The prevalence of GTP was 96%. The number of game genres played and session length was correlated with all GTPS subscales, confirming the criterion validity. The examination of the frequency rating scale via the item response theory showed that selecting the second level of the scale “once” should be treated with caution. 

Lee en Español

Download a copy of the study.

Validation of the GTP Scale in Turkish

FINLAND, BELGIUM

Dr Muhterem Dindar

Dr Muhterem Dindar at the University of Oulu had the initiative to conduct the first survey on GTP in a sample of minors (15+) and together with Dr Ortiz de Gortari validated the GTP Scale in a Turkish sample.

Our paper: Dindar, M., & Ortiz de Gortari, A. B. (2017). Turkish Validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games. Telematics and Informatics, 34(8), 1802-1813.

Multidimensional assessment of Game Transfer Phenomena

NORWAY,Belgium: UNIVERSITY OF lIEGE & UIB

Dr Angelica B. Ortiz de Gortari
Professor Åge Røssing Diseth

Dr Angelica B. Ortiz de Gortari in collaboration with Åge Diseth validate the Game Transfer Phenomena Multidimensional Scale (GTP-MDS) which considers the perceived location of the GTP experiences. A total of 1,301 players, the majority male, participated in the study.

Read more about the results

Download a copy of the study.

Validation of the Multidimensional Scale of GTP in Spanish

spain, Norway: Unv.Barcelona & UIB

Beatriz Mislata Becerra conduct the validation of the MDGTPS as part of her Master project at Univeristy of Barcelona supervised by Dr Olatz Lopez Fernandez, in collaboration with Dr Angelica B. Ortiz de Gortari.

Validation of the short version of the GTP scale in Norwegian

NORWAY: UNIVERSITY of bergen

Dr Angelica B. Ortiz de Gortari in collaboration with Åge Diseth, Andre Styverts and Såle Pallesen, conducted a study to examine GTP experienced when playing mobile games and validate a short version of the GTP scale (GTP5-SF) in Norwegian. 

Validation of the short version of the GTP scale in Spanish

spain, Norway: Unv.Barcelona & UIB

Dr Laura Maldonado Maldonado-Murciano, Dr Angelica Ortiz de Gortari Gortari4, Dr Maite Barrios, Dr Juana Gómez Gómez-Benito and Dr Georgina Guilera validate a short version of the GTP scale (GTP5-SF) in Spanish with population from Spain.

Read about the preliminary results of the Spanish version.

Previous

Covid-19 pandemic and video game playing

Norway: university of bergen

Dr Angelica B. Ortiz de Gortari conducted various studies during the COVID-19 pandemic.

The study compared differences in coping with the pandemic stressors, emotion regulation, and resilience between non-players and players who may or may not have incorporated game content in everyday context [i.e., experienced Game Transfer Phenomena (GTP)]. The study also examined the impact of GTP on both the perception of self and the world.

Coping with COVID-19 stressors read about the results

Download the study.

Gaming Disorder, emotional flow, Game Transfer Phenomena & realism

THE PHILIPINES:Far Eastern University

Professora Jayne Gackenbach
Cody Trewin
Dr Angelica B. Ortiz de Gortari

Professor Jayne Gackenbach, Cody Trewin and Dr Angelica B. Ortiz de Gortari are exploring the relationship between dreams and GTP. Professor Gackenbach invited Dr Ortiz de Gortari to her first interview to talk about her research on GTP in 2011, and Professor Gackenbach has been the editor of different books where research on GTP has been included.

Book chapters on GTP edited by Professor Gackenbach:

Ortiz de Gortari, A. B., & Griffiths, M. D. (2017). Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena. Gackenbach, Jayne. In J. Bown (Ed.), Boundaries of Self and Reality Online (pp. 97-121). San Diego: Academic Press.

Ortiz de Gortari, A. B., & Griffiths, M. D. (2012). An Introduction to Game Transfer Phenomena in Video Game Playing. In J. I. Gackenbach (Ed.), Video Game Play and Consciousness. NY: Nova Publisher. 

Nightmares & new directions for GTP

IRELAND: Dublin City Uni. & Uni. College Dublin

Derek Alan Laffan

Derek Alan Laffan and Darragh McCashin at Dublin City University & University College Dublin conducted a pilot study to examine the relationship between nightmares, dreams and Game Transfer Phenomena.

Publication coming soon!

Gaming Disorder, emotional flow, Game Transfer Phenomena & realism

THE PHILIPINES:Far Eastern University

Jan Patrick Guitierrez
Dr Homer J. Yabut
Dr Angelica B. Ortiz de Gortari

For his PhD thesis in psychology Jan Patrick Gutierrez at the Eastern University supervised by Dr Homer J. Yabut at the De La Salle University in The Philippines, aims to develop a model of Gaming Disorder considering emotional flow, Game Transfer Phenomena, and perceived realism. Dr Angelica B. Ortiz de Gortari is collaborating with Gutierrez and Dr Yabut in a cross-cultural study, and on the validation of the GTP scale on Filipino gamers.

Other validation of the GTP scale

Italy & THE Philippines

Dr Nadia Barberis at the University of Messina is working on validating the GTP Scale in Italian.  

Jan Patrick Gutierrez and Dr Homer J. Yabut at the De La Salle University are working on a validation of the GTP scale with a Filipino sample.

Dr Andrzej Cudo validated the GTP-20 scale in Polish in 675 Polish video game players. The results showed the Polish version of the GTPS is reliable, valid, and adequate for assessing Game Transfer Phenomena (GTP) in both genders. Read more about the results

Download a copy of the study.

 

Predictors of video game addiction

usa: University of Texas at San Antonio

Amanda Michelle Jones-Rincon, M.A., Martin I. Gallegos, PhD and James H. Bray, PhD conducted a survey to examine predictors of video game addiction. Among the potential predictors they examined Game Transfer Phenomena, aggression, depressive symptoms, hours of game-play per week, post-game phenomena, opening loot boxes, buying microtransactions and playing first person shooters.

Publication coming soon!

Game Transfer Phenomena in Ingress

The United States: Oakland University

Dr Cynthia Sifonis at Oakland University examined GTP in the location based-augmented reality game Ingress, and proposed GTP specific to hybrid reality gaming (HR-specific GTP) manifesting when players unintentionally use physical actions in the real world to interact with virtual aspects of the game.

Publication:

Sifonis, C. M. (2018). Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress. International Journal of Human–Computer Interaction, 1-12.

 

Game Transfer Phenomena in Pokémon Go

Norway & Belgium

Dr Angelica B. Ortiz de Gortari investigated GTP in location-based AR games such as Pokémon Go (PoGo). These studies examined of the prevalence of GTP, the relationship between GTP, immersion, overlaying digital images in physical context and playing with sound. It also included an investigation of GTP in PoGo and the relation between GTP and Problematic Smartphone Use.

 Publications:

Ortiz de Gortari, A. B. (2019). Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games. In V. Geroimenko (Ed.), Augmented Reality Games: Understanding the Pokémon GO Phenomenon: Springer International Publishing.

Ortiz de Gortari, A. B. (September, 2018). GTP and problematic smartphone use in an augmented reality game. 18TH World Congress of Psychiatry. Mexico D.F, Mexico.

Ortiz de Gortari, A. B. (2017). Empirical study on Game Transfer Phenomena in a location-based augmented reality game. Telematics and Informatics, 35(2), 382-396.

Predictor factors of severity levels of Game Transfer Phenomena

THE UNITED KINGDOM: Nottigham Trent University

Dr Angelica B. Ortiz de Gortari
Dr Ben Oldfield
Professor Mark D. Griffiths

Dr Angelica B. Ortiz de Gortari, Dr Ben Oldfield and Professor Mark D. Griffiths from Nottingham Trent University examined predictor factors of severity levels of GTP.

Our paper: Ortiz de Gortari, A. B., Oldfield, B., & Griffiths, M. D. (2016). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers In Human Behavior, 64, 274-284.

Please follow and like!

Follow by Email
Facebook
fb-share-icon
Twitter
Visit Us
Follow Me
Post on X
YouTube
LinkedIn
LinkedIn
Share

Welcome to the GTP universe

Hello!

This website is dedicated to research on Game Transfer Phenomena (GTP). GTP is an emerging field of research into understanding the effects of immersive technologies focusing on sensations, perceptions, cognition and behaviours.

JOIN OUR EFFORTS!

Participate in our studies or share your experiences to improve our understanding of Game Transfer Phenomena, to enable us to inform about and demystify these experiences.

EVENTS

2024

7-8-9 July 2025. The relationship between mental toughness, self-efficacy and Game Transfer Phenomena in esports players. ICBA. Nantes, France

24-26 September. Outlining theoretical underpinnings of Game Transfer Phenomena. CYPSY27: 27th Annual Cyberpsychology, Cybertherapy and Social Networking Conference, Arizona, USA

8-10 July. Symposium on GTP with 5 studies (The UK, Poland, USA, Australia, China) at 9th ICBA in Gibraltar: Changes in cognition, perceptions, and behaviours provoked by gaming: assessment tools, risk factors, and video game features

2023

23-25 August. Game Transfer Phenomena, esports and clinical cases. 8th International Conference on Behavioural addictions, Korea.

28 May-1 June. Game Transfer Phenomena, ADHD and clinical cases. Royal Australian & New Zeland Congress of Psychiatry 2023. Australia.

22 May 12th Swedish Congress on Internet Interventions at Uppsala university. A transdiagnostic ecological momentary intervention for esports players. Sweden.

2022

22 June- 2nd  Symposium on Game Transfer Phenomena. 7th International Conference of Behavioural Addiction,UK.

2021

2 December – Pannelist. UN Women virtual event “Combatting Gender-Based Violence in Online Gaming: Towards an Inclusive and Safe Space for All”. Join the online event by free.

22 Sep- Interplay between involuntary phenomena with & without
media content: Habits, isolation and mood factors during COVID. ECHR part of the International Consortium on Hallucination Research (ICHR).

1st Sep- Pannelist. Global Esport Executive Summit. GEES2021

7th July- Symposium: Game Transfer Phenomena: An Emerging Field of Study into the Impact of Digital Imagery and Simulations. The British Psychological society- Cyberpsychology Section

April- European Congress of Psychiatry

“Pain and gain of auditory intrusions with video game content: Game Transfer Phenomena in Clinical Cases”

2020

Interview on Game Transfer Phenomena with Flavio Escribano- Gecon 

2019

July- Develop Brighton: Transfer of Gaming Experiences: Considering the Impact of Game Design Beyond Gameplay”

May 14th – Annual Meeting of the Belgian Association for Psychological Sciences. “Exploring the dimensions of involuntary phenomena with videogame content”

Highlights

The term “Game Transfer Phenomena” was included in a dictionary on hallucinations by Springer

Game Transfer Phenomena in the sequel Planet Alt-Sete-Nine sci-fi book. Exciting to be one of the story characters!

My postdoc on GTP has been funded by the European Union: Marie COFUND at the University of Liège.

Our eSports in Nordic School (eSportsNS) project at the Centre for the Science of Learning and Technology (SLATE), University of Bergen has started!

Join our conversation on GTP at Digital Human on BBC Radio 4, Episode “Haunted“.

GTP was covered by Discovery and History Channel news.

Nottingham Trent University Press coverage – Potential impact of virtual reality on gamers’ wellbeing to be discussed at the ITAG2015 conference.

GTP was featured in the TV series CSI: Cyber. Episode 11 (season 1) ‘Ghost in the machine’.

The South Korean Ministry of Health and Welfare launched a PSA about gaming addiction based on GTP.

I was awarded 1st place at a PhD research award with my research about GTP

About Author

Dr Angelica Ortiz de Gortari

I am a licensed psychologist and postdoctoral researcher in psychology with master’s degrees in Mental Health and Child and Youth Studies.

The goal of my research is understanding the interaction between human beings and technology with the goal of maximising benefits and overcome challenges.

Critical inquiry on the psychosocial implications of interactive technologies has been my professional passion since undergraduate school when I conducted one of the first studies on Internet pathological use in 2000.

In 2010, I coined the term Game Transfer Phenomenon (GTP) carving a multidisciplinary area of research to understand the effects of video games.

My research projects are characterised by innovation and impact beyond academia. I have been awarded prices and research grants, including the prestigious European scientific Marie Curie postdoctoral grant.

I am a prolific author of academic and popular science articles and poetry and expert speaker.

My research has been featured worldwide in books about everything from video games, evolution of the senses and a science fiction book; reports (Lloyds emerging risk report (2018); POSTnote by the United Kingdom’s Parliamentary Office of Science and Technology (2012); newspapers (e.g., Die Zeit, 2017; The Telegraph – Science, 2016; Washington Post, 2016; El Reforma 2016; Boston Globe, 2014;  The International Herald Tribune, 2011); magazines New Scientist, 2011);  TV (e.g., BBC news, 2015; an episode of the American series “CSI: Cyber”, 2016; Radio programs (e.g., BBC Digital Human, 2016; BBC – Click, 2011, Piensa Indigo Media, 2012), magazines  (e.g., New Scientist 2011; The Atlantic, 2016; Unwinnable Magazine 2016).  Other online outlets (e.g., Discovery news 2016; Venturabeat 2015; CBS news 2014; Forbes 2014; Sky News 2014; GameSpot 2014; Kotaku 2011). Amusing parodies (GINX, 2011).

Recent Posts

  • Insights on the impact of GTP covered by BBC
  • Game Transfer Phenomena in a New York exhibition
  • What are Game Transfer Phenomena?
  • Symposium on Game Transfer Phenomena at ICBA2024

Comments on GTP

https://www.youtube.com/watch?v=cOmdntkZiNE&t=1s

GTP in CSI: Cyber

https://www.youtube.com/watch?v=Llrea-5RA3I

News

New Survey on GTP. Please participate!

My postdoc research on GTP funded by Marie COFUND at the University of Liège has started!

31 Oct- Join our conversation on GTP at Digital Human on BBC Radio 4, Episode “Haunted“.

April 2016- GTP was covered by Discovery and History Channel news.

June 2015- GTP was featured in the TV series CSI: Cyber. Episode 11 (season 1) ‘Ghost in the machine’.

Copyright © Dr Angelica B. Ortiz de Gortari
 

Loading Comments...